B7 pic17 neu


Kaiser SR80 ProView

Quadrotor Model

Virtual Tuebingen






Virtual Reality equipment enables scientists to provide sensory stimulus in a controlled Virtual World and to manipulate or alter sensory input which would not be possible in the real world.
For full-body motion capture we use two different setups. Custom-built plugins enable the use of these suits for real-time animation (e.g. of virtual avatars).
For the display device we currently have five types of head-mounted displays (HMDs) which offer us different levels of visual resolution, weights and field-of-view.
The MPI for biological Cybernetics hosts the world's first omnidirectional treadmill that allows for near-natural walking through arbitrarily large virtual environments and that can be used for basic research. The basic mechanism consists of 25 belts (0.5m wide) that are mounted on two big chains. The chains constitute one motion direction (1.4 m/s), while the belts run in the orthogonal direction (1.4 m/s). Together, they can generate motion in any direction.
Implicit measurements of eye movements help us make stronger inferences about the psychological processes that underlie task completion across a variety of experimental scenarios. Our eye-tracking facilities are suited and can be flexibly tailored to a range of experimental demands.
In order to provide operators with a force feedback during execution of some task, we use several different haptic devices.
Biosignal Recording allows to investigate different physiological and physical parameters. Galvanic Vestibular Stimulation is used to stimulate the human vestibular system and is used here to investigate self motion perception.
Multi-robot research is conducted by the group by exploiting UAVs (quadrotors) as experimental testbeds for implementing and evaluating advanced complex strategies for multi-robot estimation and control, with a particular focus on decentralized solutions.
We are using multiple commercial graphic engines (Unity, Virtools, UDK) to facilitate the development of Virtual Reality experiments for our different hardware setups.
Last updated: Friday, 10.01.2014